TALES OF BERSERIA AN OPINION ESSAY
Tales of Berseria is the last game I finished recently. It's a game of fiction-adventure medieval style game which purpose is to immerse yourself into a world where the malevolence it's a evil energy which transforms those people whom have inside their hearts enough malevolence to transform their humanity into a daemon whose purpose could be grief, vengeance, love, rage, anger, sadness... causing them to kill humans. But in this world, exist malakhim a specie of seraphs who help the exorcist against their own will because the will of seraphs was stolen by the exorcist who manipulates seraphs in their purpose against daemons causing trouble to citizens around the world.
The story starts with a young girl named Velvet Crowe, whose family was happy until the day her sister, Celica, died in hands of daemons. Her stepfather, Arthur, that day decided to cleanse the humanity from all sins, root of all source of malevolence. It was a wrong idea, for this tho happen he had to sacriface a pure heart, clean of all malevolence, and for this purpose, her young brother served as a sacriface for a ritual to accomplish her stepfather's purpose making her older sister, Velvet, angry, furious, thirsty of vengeance, a colateral effect occured in the ritual and she became a daemon too but not a simple daemon like any other, she was a type of daemon called Therion whose power was to devour another daemons and absorb their powers making them more powerful and unstoppable.
In my opinion this game it's another.... semi psichological game because of all the sins the humanity is carrying on their backs, making people thinking about what they have done. There is so much simbolism in this game like the sources of malevolence of a human heart.... and in the end if we don't control those emotions we just end being monsters ourselves, isn't that true?
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